All posts by Igor Ridanovic

RED Proxy Files, Where Did They Go?

No Quicktime proxies for Epic and Scarlet.

If you are working with material shot with Epic or Scarlet cameras, you may be surprised to find out that the cameras do not generate RED proxy files like the original RED One. However, you can make the various size proxies with RedCine-X application which is available for free download from the RED website.

Proxy files are reference Quicktimes which point to the original .R3D files and contain no essence of their own. They are rather small in size, but require the presence of the parent RED RAW files in order to play back. They do not work in Windows.

Avid DS v11 Now With Color and Transport Controllers

Avid started shipping DS v11 on June 26, 2012, but before we look into what the new features mean for the existing users let’s first discuss the cost and look into what Avid DS is for those who don’t know where to place this editor.

Avid DS v11 Pricing

Customers are free to build their own system based on any suitable workstation or on an Avid qualified HP Z400 or Z800 platform. The software-only cost for a generic configuration is $9,999 (USD).

To function properly, DS v11 also requires AJA Kona 3 or Kona 3G video card, Nvidia Quadro FX 4800 or FX 4000 graphics card, and a choice of a range of professional storage options.

The turnkey Avid certified Avid DS v11 is priced at $59,999. The software upgrade from version 10.X and a limited time DS legacy upgrade is $4,999. All options include a handy and free Media Composer 6 bundle.

For Those Less Familiar With the DS

Although Avid DS has been around for well over a decade, some confusion about the capabilities of this NLE persists.

Like Avid Symphony, DS is a high end picture finishing editor. Although there are some similarities and overlaps in functionality between the two, they don’t share the code base because DS was originally developed by Softimage and later acquired by Avid.

For the record, I use both Symphony and DS extensively and although everything I say may be construed as favoring the DS, the simple truth is that DS just occupies a higher niche than Symphony.

To put it differently, if a client walked in with a box of mystery tapes and file based elements, messed up graphics, no clear vision, but a desire to crank out a good looking product in little time, I’d much rather be sitting in front of a barebone DS than a Symphony with Photoshop and third party plugins.

Even with the accelerated development of Symphony over the last several years, and the relative stagnation of DS development, DS is still a powerful compositing editor capable of doing things that Media Composer and Symphony can’t do or at least can’t do easily. Of course, there are also certain types of jobs more suitable for Symphony.

Symphony excels in conforming Media Composer projects. This is natural because they are essentially the same software with some differences in the color corrector. DS at times struggles to conform Media Composer sequences correctly with respect to effects translation, although it is fair to say that the majority of effects translate correctly.

A tightly edited, clean timeline with titles and effects that require little adjustment during the finishing stage is a better candidate for a quick and easy finish in Symphony. An unpolished offline timeline that requires excessive adjustments of third party plugins, color correction, titling, extensive blurs, repos, frame rate changes, dead pixel fixes and other paint and compositing related work is a great candidate for DS regardless of the sequence length.

Any Media Composer or Final Cut Pro sequence with little or no effects is also a great candidate for DS, because it is typically possible to finish such simple timelines in DS fast while keeping all the tools DS has to offer at standby should they become necessary during the edit.

Unlike Symphony, DS is resolution independent and can work at many standard color spaces, sizes (SD, HD, 2k, 4K) as well as any non-standard raster size and frame rate.

To sum it up, Symphony is great for quick turnaround, no-value-add SD/HD jobs that originate on Media Composer. DS excels in SD/HD or film size projects that originate on Media Composer, Final Cut Pro or Premiere Pro where the editor is called upon to make the project look awesome.

It is important to consider how far you are willing to go to give your customer extra value, because nearly everything you can do in Symphony your customers can already do at their office.

DS v11 Review of New Features And Why You Should Care About Them

The big news is the support for Avid Artist Transport Controller and Avid Artist Color Controller surface.

Both controllers are solidly built and designed with great sense of hands on functionality. They can be joined together into one seamless surface or split up based on the operator preference. The included riser tilts the surfaces at a comfortable angle while with the feet removed the controllers can be integrated into custom built consoles.

The response of jog/shuttle is excellent. Both wheels allow the editor to transport the playhead with great speed and frame accurate precision. The wheels are surrounded with keys that are not only fully user programmable, but can also be saved as custom presets for frequently used operations.

With the ability to simultaneously adjust multiple parameters the color panel will be a clear winner, but it is still a bit of a work in progress which by the time you read this may have already been completed.

AJA I/O Support for Common Drivers

Avid has already walked away from the proprietary DNA hardware device support with the release of DS 10.5 which fully replaced the legacy Nitris box with the AJA Kona 3 card.

The version 11 brings support for AJA Kona 3G, but more importantly, the version 11 uses off-the-shelf AJA drivers for the first time ever. This allows the free copy of Media Composer 6 to access the monitor and tape I/O. It also allows any AJA aware application like Adobe CS 5.5 to utilize the Kona card. Note that CS6 requires a newer driver build which is not qualified by Avid at this time.

16 Channels of Audio I/O

16 channels of I/O are now available via SDI and in case of the Kona 3G card, via both AES/EBU and SDI. This is a great development because the old 8 channel bus was too narrow and often required the second layback pass to record additional audio tracks on most international deliveries.

XDCAM Long-GOP Support

XDCAM format has become very popular with reality TV production. DS now supports XDCAM media wrapped inside MXF files. It currently does not capture the original XDCAM media, but it can read media captured in Media Composer or Symphony.

It’s a relatively simple operation to capture and consolidate XDCAM MXF media in Media Composer and make it available to DS via AFE conform. For any DS system sharing storage with Media Composer or Symphony, consolidation is not even necessary as DS can readily read all Media Composer media files.

The included copy of Media Composer 6 can be used as a DS outboard XDCAM capture utility with no adverse effect on the turnaround time.

OpenEXR Support

Many effects houses use OpenEXR HDR format for final CG renders. In the past, DS artists had to run such files through third party tools to bring the files into DS, often sacrificing the high dynamic range in the process by having to commit to premature color decisions.

The OpenEXR support leverages the DS color management architecture which has already been capable of high dynamic range processing for a while and allows colorists to tap into extended range recorded inside OpenEXR files.

Custom Canvas Size in Effects

While DS has always been resolution independent, the raster size of any operator has always been locked to the nominal size of the sequence.

Now any effect can be expanded to a larger than sequence size wherever needed. Casual effects users may not use this feature much, but if you’re doing complex work with composite clips and trees, this feature is great.

DNxHD RGB

Symphony and Media Composer have recently added support for DNxHD RGB. DS can now read these files as well. As of this writing, DS can rewrap DNxHD RGB into DS native .GEN media, but it can not play it back in real time.

The ability to play back and generate DNxHD RGB will be significant for DI work. HD proxy media for 2k and above size sequences is uncompressed and the ability to use DNxHD RGB in HD proxies in the future will significantly reduce the media storage footprint.

Blending Modes in the Timeline

The transfer modes (add, over, multiply, etc.) traditionally available in the composite containers are now available on the timeline as well. Not a game changer for advanced users, but certainly a time saver for everyone.

Media Composer 6 and Symphony 6 Support

DS v11 is qualified for conforming Media Composer 6 and Symphony 6 sequences with the exception of stereoscopic sequences. DS has basic stereoscopic tools of it’s own.

Veteran Color Scientist Joseph Slomka Joins FotoKem

Noted expert to Shepherd Advances in Imaging Strategies

BURBANK, CA (March 25, 2012) – FotoKem has appointed Joseph Slomka as VP and Principal Color Scientist for the company’s digital post-production and creative picture services. Slomka will spearhead the execution of color science, management, and best practices for FotoKem’s extensive picture production chain, from location services to distribution masters. Before joining the FotoKem team, Slomka served for 6 years as Color Scientist of Sony Pictures Imageworks, managing the color pipeline for over 30 major studio pictures in addition to multiple facility projects.

Slomka’s impressive background includes a master’s degree in color science from the Munsell Color Science Laboratory at the Rochester Institute of Technology and a bachelor’s degree in information technology from RIT. His extensive industry experience includes working closely with the Science and Technology Council of the Academy of Motion Picture Arts and Sciences in the development of the Image Interchange Framework (IIF) and the Academy Color Encoding Specifications (ACES). He has also worked with the American Society of Cinematographers (ASC) Technology Committee, and was a main contributor to the Sony Imageworks OpenColorIO (OCIO) project.
For six years, Slomka was responsible for managing the color pipeline of Sony Pictures Imageworks, planning and implementing workflows, pre-production decisions, onset acquisition and production support, digital intermediate technologies, software development, and archival YCM separations. “My overriding goal is to help artists and filmmakers tell a creative visual story in the most effective way possible,” says Slomka. At Sony Pictures Imageworks, Slomka was instrumental in designing the color architecture for several major motion pictures and visual effects integration.

In the midst of a current technology sea change, the creative community is exploring a wide array of file based acquisition devices, large film formats, on-set and near-location toolkits, and content distribution platforms. Mike Brodersen, Vice President of FotoKem comments, “Every choice that filmmakers commit to has visual and technical ramifications. We are focused on arming our creative partners with the most viable tools and strategies to support the creative vision.”

“We are delighted to have Joseph join our team,” comments Bill Schultz, senior vice president and general manager of Digital Film Services. “He is a highly respected color expert in the industry and he brings capabilities that complement our team perfectly. Joseph’s expertise in research, design and execution will provide an invaluable resource for us and filmmakers that utilize FotoKem’s services.”

FotoKem and its affiliated companies, Keep Me Posted (KMP), Margarita Mix/LA Studios, and SPY will all benefit systematically as Slomka supervises each phase of the image-making chain. Unifying the process between subsidiaries will allow filmmakers maximum control over their artistic decisions at all stages, including on-set visualization, dailies, visual effects, and the final master.

“Maintaining color integrity in today’s file-based pipelines has evolved into a complex practice,” says Slomka. “I am excited to find new pathways to meet the creative and technical needs of our customers. I am also looking forward to working closely with the team at FotoKem as we contribute to the evolution of imaging science. These are exciting times and FotoKem has the expertise, resources and breadth of services to reach new levels.”

Media Composer 6 Delivers Major New Features

Avid Media Composer version 6 is one of the most significant major releases we’ve seen in the Media Composer family in years. This is the 6th software release in the last three years and shows that Avid is aggressively asserting Symphony, Media Composer and NewsCutter as the top choices for professional editors in the changing media market.

The Media Composer family has been completely rewritten to take advantage of 64 bit OSX Lion and Windows 7 operating systems. What this means to the end user is better RAM management which in turn delivers greater speed and stability in memory demanding high definition and stereoscopic projects.

The software is available for download on November 15 from Avid Store and turnkey systems are shipping on November 17, 2011. The pricing structure is flexible in the number of available options.

Pricing and Third Party Hardware Support

Avid has indefinitely extended the Final Cut Pro to Media Composer crossgrade for $1,499 (all prices quoted in USD). Standalone Media Composer 6 software only is priced at $2,499. Add in Mojo DX I/O box for $4,499 total or hardware accelerated Nitris DX box for the total of $6,999.

The top of the line turnkey Symphony system includes the optional stereoscopic 3D I/O card, Nitris DX and Avid Artist color surface for $21,999. Contact your local Avid dealer for the full list of options and prices.

Although the legacy Mojo SDI and Nitris hardware are no longer supported, Media Composer v6 is not exclusively tied to Avid brand hardware.

In version 5 we’ve seen support for Matrox display hardware. The lineup of third party supported I/O products now also include AJA, BlackMagic, BlueFish 4:4:4 and Motu. This is a valuable option to companies with existing I/O hardware from workstations that are being converted from Final Cut Pro over to Media Composer. It’s important to note that unlike Nitris DX the third party hardware does not offer any acceleration and only facilitates video input and output.

New Features

Revamped User Interface

Media Composer 6 had a significant UI makeover. Editors with years of experience on Avid don’t need to worry though. While the new UI takes cues from similar products like Premiere Pro, the dark gray layout and the style closely resemble the traditional, clean Avid look.

Avid Artist Color Control Surface

After initially being compatible with non-Avid applications only, the optional Artist color surface turns Symphony into a formidable color corrector. The color correctors within Media Composer and Symphony are the same as in the previous version, but the tactile surface now allows colorists to work faster than before.

DNxHD 4:4:4

The version 5 enabled Media Composer family to work in 4:4:4 sampling but only at the expense of full uncompressed storage bandwidth. The DNxHD codec can now encode 4:4:4 video and achieve high color precision at much lower bitrate which translates in lower storage costs.

ProRes Encoding

AMA has been able to play back ProRes video in real time on previous versions of Media Composer. It is now possible to encode the popular ProRes codec, but only on OSX Lion based platforms.

Stereoscopic 3D Enhancements

The optional stereoscopic I/O board for Nitris DX enables full resolution tape capture and output of simultaneous L and R eyes. The new stereoscopic tools don’t stop there. Even without any hardware, the version 6 has an all new set of tools for fixing of stereoscopic asymmetries, and a brand new way of working in stereoscopic projects.

Avid Marketplace

This module allows editors to browse for content, plugins and other tools from within Media Composer. This type of tool is not new. Other products include simple web browsers, but Avid takes the concept one step further. Editors can search stock shot libraries (currently only Thought Equity) and use AMA to seamlessly link to lores stock shots without ever leaving Media Composer. This is a small but significant step towards cloud based editorial.

AMA Plugin Additions

AVCHD codec and RED Epic are both supported via AMA in Media Composer 6 for real time playback without transcoding.

Things to Watch For

Better safe than sorry. Before you upgrade there are several things to consider:

  • Boris Continuum Complete plugins are no longer included with Media Composer, but they are part of the Symphony package.
  • Some older models of Intel Macs don’t boot into 64 bit kernel and are not supported.
  • Full resolution stereoscopic editing requires 12GB of RAM.
  • Nitris and Mojo SDI are no longer supported.

MPAA Chairman C. Dodd on Film Piracy

White Plains, NY, 26 September 2011 – The Society of Motion Picture & Television Engineers (SMPTE), the worldwide leader in motion?imaging standards and  education for the communications, media and entertainment industries, today announced that Chris Dodd, the Chairman and CEO of the Motion Picture Association of America Inc. (MPAA) and former United States Senator, will address attendees at the 2011 SMPTE Annual Technical Conference & Exposition to be held 25 – 27 October 2011 in Hollywood.

Dodd will address a SMPTE conference luncheon at 12:45 p.m. on 26 October at the Hollywood Renaissance Hotel & Spa and will focus on the devastating impact of digital content theft on the workers and businesses in the entertainment industry.
“The movie and the TV industries aren’t just about big studios and stars. More than 2.2 million hardworking, middle?class people in all 50 states depend on the entertainment industry for their jobs. They work behind the scenes in production, and in small businesses like equipment rental, transportation, construction and food service,” Dodd said. “Millions more people work in theaters, video stores, retail, restaurants and other businesses that depend on entertainment. For all of these workers and their families, content theft means declining incomes, lost jobs and reduced health and retirement benefits.”
The 2011 SMPTE Annual Technical Conference & Exposition is the pre?eminent gathering of motion imaging scientists, researchers, engineers, and business decision makers and is emblematic of the leadership role that the Society is taking to drive standards that will accelerate industry expansion and business success. Conference Features Exceptionally Strong Class of Presentations SMPTE officials have cited an exceptionally strong class of presentation for this year’s conference, including those on new multi?platform distribution schemes, including next?generation watermarking; The image cannot be displayed. Your computer may not have enough memory to open the image, or the image may have been corrupted. Restart your computer, and then open the file again. If the red x still appears, you may have to delete the image and then insert it again.
cloud?computing production solutions; new approaches to 3D acquisition, production, distribution, and display; and new and more efficient ways of managing file?based workflows and locating digital media.

A pre?conference SMPTE Symposium, produced in cooperation with the American Society of Cinematographers (ASC), will focus on large?sensor imaging revolution that is remaking creative production workflows.
“We are thrilled to have Senator Dodd address the 2011 SMPTE Annual Technical Conference,” said SMPTE President Pete Ludé. “Our attendees are on the front lines of creating the technologies that help protect the creative product of the MPAA’s members, let consumers experience in new ways, and form the basis for entirely new business models that will help the industry thrive.”

“Attendees at the 2011 SMPTE Annual Technical Conference have delivered some of the most incredible technologies for creating entertainment programming and I am honored to address this gathering to discuss how we must protect it,” Dodd said. Dodd served in the U.S. Congress representing Connecticut for 36 years – six years in the House of Representatives and thirty years in the U.S. Senate. He was one of the most widely respected legislators during his years in Congress, earning the trust and admiration of both Democrats and Republicans.

Gang of Seven Animation Forms a Chinese Partnership

Hollywood, CA (July 27th, 2011) – Gang of Seven Animation
(www.g7animation.com), headed by animation industry veteran, Tom
Tataranowicz, has announced a new $100m Animation Film Fund in partnership with the Chinese Government.

One of the first films slated to be financed through the fund is a re-boot of the 90’s popular animated television series and merchandising phenomenon, “Biker Mice from Mars,” which was successfully syndicated around the world and ran from 1992-1996 and again with new Episodes in 2006-2007. Dark Horse Comics

Gang of Seven (G-7 Animation) is a long established artist run studio. With a membership roster of such animation industry notables as Rich Arons, Dennis Venizelos, Bob Kline, Rik Maki, Bernie Wrightson Dick Sebast and other accomplished Associates, they collectively have over 20 Emmy’s amongst
them. Recently, they have completed pre-production on their theatrical feature length CGI animated “The Life and Adventures of Santa Claus,” based on the classic book by L. Frank Baum (“The Wizard of Oz”).

“The potential of Feature Animation in unexplored genres outside of the mainstream is an exciting prospect. As evidenced by the recent Comic Con, the appetite is enormous and it is an expanding niche’ begging to be filled” – says Tom Tataranowicz

Amongst its properties, G-7 Animation has also developed a slate of widely anticipated animated horror properties which a number of studios and live action horror maestros are looking to become involved. Two of the properties are the first CGI Animated version of “Frankenstein” and a film based on the graphic novel, “Freak Show,” which G-7 Associate, Bernie Wrightson, is anticipated as Production Designer.

Wrightson is one of the world’s premier horror illustrators whose many famous accomplishments include “Swamp Thing” and illustrating Mary Shelly’s “Frankenstein”, which is currently in print with. He is also renowned for his film production work on movies such as “Ghostbusters” and “The Mist” as
well as for his numerous collaborations with Stephen King, illustrating such of the author’s properties as “Creep Show,” “The Stand” and “The Dark Tower V: Wolves of the Calla.”

Subtitles in Stereoscopic 3D

Must float on top.

Stereoscopic 3D subtitles are a bit more complex than their 2D counterpart.

The apparent depth of any 3D content can range from infinity behind the screen all the way to the theater space.

Conventional subtitles typically use single color font with an optional drop shadow or an extrusion. Since such subtitles have no stereoscopic parallax their apparent 3D depth places them on the screen plane.

This would be fine if all other content were placed behind the screen and none projected inside the theater space, but this is rarely the case. Placing subtitles on the screen plane while other content is seen in front of the subtitles creates a powerful visual conflict.

To address this issue, S3D subtitles’ depth must change from shot to shot, and on a rare occasion may even change dynamically to accommodate for depth changes in a shot. The challenge is to avoid depth conflicts while keeping the text legible.

3D Blu-ray supports subtitle parallax rendering using depth information contained in the metadata. Theatrical digital projectors currently do not support this feature and require composited (burned-in) subtitles for each foreign language DCP.

Stereoscopic Zone of Comfort

Where eyes don’t hurt.

Stereoscopic 3D zone of comfort is the range of positive and negative parallax (apparent depth behind and in front of the screen) in which discoupling of accommodation and vergence can be achieved without discomfort.

Excessive parallax between the left and the right eye view on the screen causes eyes to converge or diverge too much which can cause eye strain. The actual boundaries of zone of comfort vary slightly from person to person.

Stereoscopic Inpainting

A step in 3D conversion.

During 2D to stereoscopic 3D conversion objects in the scene are cut out, placed in depth and given volume. Because of the parallax disparity between the left eye and the newly created right eye, areas that are in real life occluded by foreground objects are now showing as holes in the middle ground and background.

Skilled artists paint these areas in which is referred to as “inpainting.” There are automatic and semi-automatic tools that aid the process, but manual approach works the best for high quality conversion.

Dense Disparity Map (Depth Map)

It maps where objects belong in stereoscopic 3D space.

Dense disparity maps (depth maps) are grayscale images that determine the Z depth placement of each pixel in a 2D image. The concept is equivalent to Z buffer maps in CGI animation. Objects closer to camera are rendered closer to 100% white and infinity is rendered as pure black.

A depth map can be used in conjunction with complimentary full color 2D image for a variety of stereoscopic post production processes. For example, a depth map can be used to create additional multiscopic views.